Open Source C++ BrawlHalla Auto Combo [Source Code]

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_1kez
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22 May 2021
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forumda bir zamanlar paylaşmıştım fakat çalışmıyor güncelleyip kullanabilirsiniz
C++:
#include <iostream>
#include <Windows.h>
#include "key.h"

void Dair() {
    keybd_event(S, 0x45, 0, 0);
    keybd_event(J, 0x45, 0, 0);
    Sleep(100);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
}
void DlightNair() {
    keybd_event(S, 0x45, 0, 0); //s
    keybd_event(J, 0x45, 0, 0); //j
    Sleep(30);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
    Sleep(330);
    keybd_event(SPACE, 0x45, 0, 0);
    Sleep(50);
    keybd_event(D, 0x45, 0, 0);
    keybd_event(L, 0x45, 0, 0);
    Sleep(35);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, 0, 0);
    Sleep(300);
    keybd_event(L, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(SPACE, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
}

void SwordDlightDair() {
    keybd_event(S, 0x45, 0, 0); //s
    keybd_event(J, 0x45, 0, 0); //j
    Sleep(30);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
    Sleep(370);
    keybd_event(SPACE, 0x45, 0, 0); //
    Sleep(30);
    keybd_event(D, 0x45, 0, 0); //s
    keybd_event(S, 0x45, 0, 0); // L
    keybd_event(J, 0x45, 0, 0); //s
    Sleep(450);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(SPACE, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
}



void DlightRecovery() {
    keybd_event(S, 0x45, 0, 0); //s
    keybd_event(J, 0x45, 0, 0); //j
    Sleep(30);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
    Sleep(320);
    keybd_event(SPACE, 0x45, 0, 0);
    Sleep(10);
    keybd_event(D, 0x45, 0, 0);
    Sleep(40);
    keybd_event(SPACE, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(L, 0x45, 0, 0);
    Sleep(30);
    keybd_event(K, 0x45, 0, 0);
    Sleep(200);
    keybd_event(L, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
   
    keybd_event(K, 0x45, KEYEVENTF_KEYUP, 0);
   

}

void Sair() {
    keybd_event(D, 0x45, 0, 0);
    Sleep(30);
    keybd_event(J, 0x45, 0, 0); //j
    Sleep(100);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
}

void SwordNlight() {
    keybd_event(D, 0x45, 0, 0); //j
    Sleep(15);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
}

void GroundPound() {
    keybd_event(S, 0x45, 0, 0);
    Sleep(30);
    keybd_event(K, 0x45, 0, 0);
    Sleep(30);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(K, 0x45, KEYEVENTF_KEYUP, 0);
}

void BowSlight() {
    keybd_event(D, 0x45, 0, 0); //j
    keybd_event(J, 0x45, 0, 0);
    Sleep(100);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
}



void SwordDlightRecovery() {
    keybd_event(S, 0x45, 0, 0); //s
    keybd_event(J, 0x45, 0, 0); //j
    Sleep(30);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);

    Sleep(330);
    keybd_event(SPACE, 0x45, 0, 0);
    Sleep(10);
    keybd_event(D, 0x45, 0, 0);
    Sleep(30);
    keybd_event(K, 0x45, 0, 0);
    Sleep(200);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
    Sleep(100);
    keybd_event(SPACE, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(K, 0x45, KEYEVENTF_KEYUP, 0);


}

void DodgeRight() {
    keybd_event(D, 0x45, 0, 0);
    Sleep(30);
    keybd_event(L, 0x45, 0, 0);
    Sleep(30);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(L, 0x45, KEYEVENTF_KEYUP, 0);

}
void DodgeUpRight() {
    keybd_event(W, 0x45, 0, 0);
    keybd_event(D, 0x45, 0, 0);
    Sleep(30);
    keybd_event(L, 0x45, 0, 0);
    Sleep(30);
    keybd_event(W, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(L, 0x45, KEYEVENTF_KEYUP, 0);
}


void SpotDodge() {
   
    keybd_event(L, 0x45, 0, 0);
    Sleep(30);
   
    keybd_event(L, 0x45, KEYEVENTF_KEYUP, 0);

}
void DlightSair2() {
    keybd_event(S, 0x45, 0, 0); //s
    keybd_event(J, 0x45, 0, 0); //j
    Sleep(30);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
    Sleep(270);
    keybd_event(SPACE, 0x45, 0, 0);
    Sleep(30);
    keybd_event(D, 0x45, 0, 0);
    Sleep(30);
    keybd_event(J, 0x45, 0, 0);
    Sleep(30);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(SPACE, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
}

void Jump() {
    keybd_event(SPACE, 0x45, 0, 0);
    Sleep(30);
    keybd_event(SPACE, 0x45, KEYEVENTF_KEYUP, 0);
}

void DlightDair() {
    keybd_event(S, 0x45, 0, 0);
    keybd_event(J, 0x45, 0, 0);
    Sleep(30);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
    Sleep(300);
   
        keybd_event(S, 0x45, 0, 0);
        Sleep(20);
        keybd_event(L, 0x45, 0, 0);
        Sleep(20);
        keybd_event(J, 0x45, 0, 0);
        Sleep(20);
        keybd_event(W, 0x45, 0, 0);
        Sleep(500);
        keybd_event(W, 0x45, KEYEVENTF_KEYUP, 0);
        keybd_event(L, 0x45, KEYEVENTF_KEYUP, 0);
        keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
        keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
   


}



int main()
{
    while (true) {
        if (GetAsyncKeyState(VK_CONTROL)) {
            DlightNair();
            Sleep(1000);
        }

        if (GetAsyncKeyState(VK_INSERT))
            break;
    }

    return 0;
}

C++:
#ifndef KEYS_H //header guard
#define KEYS_H
#define A 0x41 // you could also define each key as type char ex: char A = 0x41;
#define C 0x43
#define D 0x44 //choosing right for this example
#define H 0x48
#define J 0x4A //lightattack
#define K 0x4B
#define L 0x4C
#define S 0x53 //down
#define V 0x56
#define W 0x57 //up / jump
#define X 0x58 //heavyattack option 2
#define Z 0x5A //dodge option 2
#define LShift 0xA0
#define SPACE 0x20 //Jump
#endif
 
forumda bir zamanlar paylaşmıştım fakat çalışmıyor güncelleyip kullanabilirsiniz
C++:
#include <iostream>
#include <Windows.h>
#include "key.h"

void Dair() {
    keybd_event(S, 0x45, 0, 0);
    keybd_event(J, 0x45, 0, 0);
    Sleep(100);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
}
void DlightNair() {
    keybd_event(S, 0x45, 0, 0); //s
    keybd_event(J, 0x45, 0, 0); //j
    Sleep(30);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
    Sleep(330);
    keybd_event(SPACE, 0x45, 0, 0);
    Sleep(50);
    keybd_event(D, 0x45, 0, 0);
    keybd_event(L, 0x45, 0, 0);
    Sleep(35);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, 0, 0);
    Sleep(300);
    keybd_event(L, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(SPACE, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
}

void SwordDlightDair() {
    keybd_event(S, 0x45, 0, 0); //s
    keybd_event(J, 0x45, 0, 0); //j
    Sleep(30);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
    Sleep(370);
    keybd_event(SPACE, 0x45, 0, 0); //
    Sleep(30);
    keybd_event(D, 0x45, 0, 0); //s
    keybd_event(S, 0x45, 0, 0); // L
    keybd_event(J, 0x45, 0, 0); //s
    Sleep(450);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(SPACE, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
}



void DlightRecovery() {
    keybd_event(S, 0x45, 0, 0); //s
    keybd_event(J, 0x45, 0, 0); //j
    Sleep(30);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
    Sleep(320);
    keybd_event(SPACE, 0x45, 0, 0);
    Sleep(10);
    keybd_event(D, 0x45, 0, 0);
    Sleep(40);
    keybd_event(SPACE, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(L, 0x45, 0, 0);
    Sleep(30);
    keybd_event(K, 0x45, 0, 0);
    Sleep(200);
    keybd_event(L, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
  
    keybd_event(K, 0x45, KEYEVENTF_KEYUP, 0);
  

}

void Sair() {
    keybd_event(D, 0x45, 0, 0);
    Sleep(30);
    keybd_event(J, 0x45, 0, 0); //j
    Sleep(100);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
}

void SwordNlight() {
    keybd_event(D, 0x45, 0, 0); //j
    Sleep(15);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
}

void GroundPound() {
    keybd_event(S, 0x45, 0, 0);
    Sleep(30);
    keybd_event(K, 0x45, 0, 0);
    Sleep(30);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(K, 0x45, KEYEVENTF_KEYUP, 0);
}

void BowSlight() {
    keybd_event(D, 0x45, 0, 0); //j
    keybd_event(J, 0x45, 0, 0);
    Sleep(100);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
}



void SwordDlightRecovery() {
    keybd_event(S, 0x45, 0, 0); //s
    keybd_event(J, 0x45, 0, 0); //j
    Sleep(30);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);

    Sleep(330);
    keybd_event(SPACE, 0x45, 0, 0);
    Sleep(10);
    keybd_event(D, 0x45, 0, 0);
    Sleep(30);
    keybd_event(K, 0x45, 0, 0);
    Sleep(200);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
    Sleep(100);
    keybd_event(SPACE, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(K, 0x45, KEYEVENTF_KEYUP, 0);


}

void DodgeRight() {
    keybd_event(D, 0x45, 0, 0);
    Sleep(30);
    keybd_event(L, 0x45, 0, 0);
    Sleep(30);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(L, 0x45, KEYEVENTF_KEYUP, 0);

}
void DodgeUpRight() {
    keybd_event(W, 0x45, 0, 0);
    keybd_event(D, 0x45, 0, 0);
    Sleep(30);
    keybd_event(L, 0x45, 0, 0);
    Sleep(30);
    keybd_event(W, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(L, 0x45, KEYEVENTF_KEYUP, 0);
}


void SpotDodge() {
  
    keybd_event(L, 0x45, 0, 0);
    Sleep(30);
  
    keybd_event(L, 0x45, KEYEVENTF_KEYUP, 0);

}
void DlightSair2() {
    keybd_event(S, 0x45, 0, 0); //s
    keybd_event(J, 0x45, 0, 0); //j
    Sleep(30);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
    Sleep(270);
    keybd_event(SPACE, 0x45, 0, 0);
    Sleep(30);
    keybd_event(D, 0x45, 0, 0);
    Sleep(30);
    keybd_event(J, 0x45, 0, 0);
    Sleep(30);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(SPACE, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
}

void Jump() {
    keybd_event(SPACE, 0x45, 0, 0);
    Sleep(30);
    keybd_event(SPACE, 0x45, KEYEVENTF_KEYUP, 0);
}

void DlightDair() {
    keybd_event(S, 0x45, 0, 0);
    keybd_event(J, 0x45, 0, 0);
    Sleep(30);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
    Sleep(300);
  
        keybd_event(S, 0x45, 0, 0);
        Sleep(20);
        keybd_event(L, 0x45, 0, 0);
        Sleep(20);
        keybd_event(J, 0x45, 0, 0);
        Sleep(20);
        keybd_event(W, 0x45, 0, 0);
        Sleep(500);
        keybd_event(W, 0x45, KEYEVENTF_KEYUP, 0);
        keybd_event(L, 0x45, KEYEVENTF_KEYUP, 0);
        keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
        keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
  


}



int main()
{
    while (true) {
        if (GetAsyncKeyState(VK_CONTROL)) {
            DlightNair();
            Sleep(1000);
        }

        if (GetAsyncKeyState(VK_INSERT))
            break;
    }

    return 0;
}

C++:
#ifndef KEYS_H //header guard
#define KEYS_H
#define A 0x41 // you could also define each key as type char ex: char A = 0x41;
#define C 0x43
#define D 0x44 //choosing right for this example
#define H 0x48
#define J 0x4A //lightattack
#define K 0x4B
#define L 0x4C
#define S 0x53 //down
#define V 0x56
#define W 0x57 //up / jump
#define X 0x58 //heavyattack option 2
#define Z 0x5A //dodge option 2
#define LShift 0xA0
#define SPACE 0x20 //Jump
#endif
eyv
 
forumda bir zamanlar paylaşmıştım fakat çalışmıyor güncelleyip kullanabilirsiniz
C++:
#include <iostream>
#include <Windows.h>
#include "key.h"

void Dair() {
    keybd_event(S, 0x45, 0, 0);
    keybd_event(J, 0x45, 0, 0);
    Sleep(100);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
}
void DlightNair() {
    keybd_event(S, 0x45, 0, 0); //s
    keybd_event(J, 0x45, 0, 0); //j
    Sleep(30);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
    Sleep(330);
    keybd_event(SPACE, 0x45, 0, 0);
    Sleep(50);
    keybd_event(D, 0x45, 0, 0);
    keybd_event(L, 0x45, 0, 0);
    Sleep(35);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, 0, 0);
    Sleep(300);
    keybd_event(L, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(SPACE, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
}

void SwordDlightDair() {
    keybd_event(S, 0x45, 0, 0); //s
    keybd_event(J, 0x45, 0, 0); //j
    Sleep(30);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
    Sleep(370);
    keybd_event(SPACE, 0x45, 0, 0); //
    Sleep(30);
    keybd_event(D, 0x45, 0, 0); //s
    keybd_event(S, 0x45, 0, 0); // L
    keybd_event(J, 0x45, 0, 0); //s
    Sleep(450);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(SPACE, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
}



void DlightRecovery() {
    keybd_event(S, 0x45, 0, 0); //s
    keybd_event(J, 0x45, 0, 0); //j
    Sleep(30);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
    Sleep(320);
    keybd_event(SPACE, 0x45, 0, 0);
    Sleep(10);
    keybd_event(D, 0x45, 0, 0);
    Sleep(40);
    keybd_event(SPACE, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(L, 0x45, 0, 0);
    Sleep(30);
    keybd_event(K, 0x45, 0, 0);
    Sleep(200);
    keybd_event(L, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
  
    keybd_event(K, 0x45, KEYEVENTF_KEYUP, 0);
  

}

void Sair() {
    keybd_event(D, 0x45, 0, 0);
    Sleep(30);
    keybd_event(J, 0x45, 0, 0); //j
    Sleep(100);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
}

void SwordNlight() {
    keybd_event(D, 0x45, 0, 0); //j
    Sleep(15);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
}

void GroundPound() {
    keybd_event(S, 0x45, 0, 0);
    Sleep(30);
    keybd_event(K, 0x45, 0, 0);
    Sleep(30);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(K, 0x45, KEYEVENTF_KEYUP, 0);
}

void BowSlight() {
    keybd_event(D, 0x45, 0, 0); //j
    keybd_event(J, 0x45, 0, 0);
    Sleep(100);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
}



void SwordDlightRecovery() {
    keybd_event(S, 0x45, 0, 0); //s
    keybd_event(J, 0x45, 0, 0); //j
    Sleep(30);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);

    Sleep(330);
    keybd_event(SPACE, 0x45, 0, 0);
    Sleep(10);
    keybd_event(D, 0x45, 0, 0);
    Sleep(30);
    keybd_event(K, 0x45, 0, 0);
    Sleep(200);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
    Sleep(100);
    keybd_event(SPACE, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(K, 0x45, KEYEVENTF_KEYUP, 0);


}

void DodgeRight() {
    keybd_event(D, 0x45, 0, 0);
    Sleep(30);
    keybd_event(L, 0x45, 0, 0);
    Sleep(30);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(L, 0x45, KEYEVENTF_KEYUP, 0);

}
void DodgeUpRight() {
    keybd_event(W, 0x45, 0, 0);
    keybd_event(D, 0x45, 0, 0);
    Sleep(30);
    keybd_event(L, 0x45, 0, 0);
    Sleep(30);
    keybd_event(W, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(L, 0x45, KEYEVENTF_KEYUP, 0);
}


void SpotDodge() {
  
    keybd_event(L, 0x45, 0, 0);
    Sleep(30);
  
    keybd_event(L, 0x45, KEYEVENTF_KEYUP, 0);

}
void DlightSair2() {
    keybd_event(S, 0x45, 0, 0); //s
    keybd_event(J, 0x45, 0, 0); //j
    Sleep(30);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
    Sleep(270);
    keybd_event(SPACE, 0x45, 0, 0);
    Sleep(30);
    keybd_event(D, 0x45, 0, 0);
    Sleep(30);
    keybd_event(J, 0x45, 0, 0);
    Sleep(30);
    keybd_event(D, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(SPACE, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
}

void Jump() {
    keybd_event(SPACE, 0x45, 0, 0);
    Sleep(30);
    keybd_event(SPACE, 0x45, KEYEVENTF_KEYUP, 0);
}

void DlightDair() {
    keybd_event(S, 0x45, 0, 0);
    keybd_event(J, 0x45, 0, 0);
    Sleep(30);
    keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
    keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
    Sleep(300);
  
        keybd_event(S, 0x45, 0, 0);
        Sleep(20);
        keybd_event(L, 0x45, 0, 0);
        Sleep(20);
        keybd_event(J, 0x45, 0, 0);
        Sleep(20);
        keybd_event(W, 0x45, 0, 0);
        Sleep(500);
        keybd_event(W, 0x45, KEYEVENTF_KEYUP, 0);
        keybd_event(L, 0x45, KEYEVENTF_KEYUP, 0);
        keybd_event(S, 0x45, KEYEVENTF_KEYUP, 0);
        keybd_event(J, 0x45, KEYEVENTF_KEYUP, 0);
  


}



int main()
{
    while (true) {
        if (GetAsyncKeyState(VK_CONTROL)) {
            DlightNair();
            Sleep(1000);
        }

        if (GetAsyncKeyState(VK_INSERT))
            break;
    }

    return 0;
}

C++:
#ifndef KEYS_H //header guard
#define KEYS_H
#define A 0x41 // you could also define each key as type char ex: char A = 0x41;
#define C 0x43
#define D 0x44 //choosing right for this example
#define H 0x48
#define J 0x4A //lightattack
#define K 0x4B
#define L 0x4C
#define S 0x53 //down
#define V 0x56
#define W 0x57 //up / jump
#define X 0x58 //heavyattack option 2
#define Z 0x5A //dodge option 2
#define LShift 0xA0
#define SPACE 0x20 //Jump
#endif
discord ulasırmısın kral tugly029
 
Konuyu hortlatıyorum ama yok mu bir babayiğit şu programı ud olarak piyasaya çıkaracak. Piyasada hiç brawlhalla için yazılım kalmadı.
 

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